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> Is the most versatile with the following:
> > Teleporting
> > > Jump spot to spot
> > > Short distances take less energy
> > > Long distances take more energy
> > Explosions
> > > Place a charge in a spot or item and cause it to erupt to cause harm/damage to nearby creatures/objects
> > > Smaller objects/magical charges take less energy
> > > Larger objects/magical charges take more energy
> > Telekinesis
> > > Move items/creatures with the mind
> > > Smaller objects/creatures take less energy
> > > Larger objects/creatures take more energy
> > Levitation
> > > Lift objects/creatures with the mind
> > > Lighter objects/creatures take less energy
> > > Heavier objects/creatures take more energy
> > Mind Reading
> > > Louder thoughts are easier to hear, taking less energy
> > > Quieter thoughts are harder to hear, taking more energy
> > Poison Secretion
> > > Form poison from own sweat/body
> > > Poison strength is determined by the channeler
> > > Can sweat it out or form it in own hand/hands/mouth
> > Item Enchantment
> > > Attach additions to an item (ex: flame item, auto repairing item, damage resistant, extra strength, etc.)
> > > When done, the channeler can have a mark engraved into their wrist and that mark, when carved into an item, will renew the enchantment on the item
> > > > This should only be done by high level as if too many are attached, it can cause exhaustion and even death
> > Other/Creature Enchantment
> > > Attach additions to a creature or spell item
> > > > Ex: talismans, demons, normal animals, spell scrolls, charms, humans, etc.
> > > When done, the channeler can have a mark engraved into their wrist and that mark, when marked on the object or creature with that channeler’s blood, will have their enchantment renewed automatically
> > > > This should only be done by a high level as if too many are attached, it can cause exhaustion and even death
> > Magic Duplication
> > > Use magic to trace magical lines of another magical element
> > > > This is easier when the magic is in/attached a physical item
> > > Once scanned, the identified magic can be used by the channeler
> > > > This counts as an element with Void, thus will count as of the max 3 before the channeler starts to gradually over time, lose physical and mental health
> > Shields/Barriers
> > > Create a shield or barrier around/in front of one self, others nearby or those at a distance
> > > Can deflect physical attacks better than Reflection but is weaker against magical attacks, such as magical weapons
> > Temporary Body Duplication
> > > Allows for duplication of the channeler’s form for a set time limit
> > > Creating 1 duplicate, which mimics its channeler, takes not too much energy and can last, depending on level of training, roughly 1 to 2 hours
> > > Creating 2 or more duplicates, which mimic their channeler, takes greater energy for each extra made and can last, depending on level of training, roughly 20 to 40 minutes
> > Telepathy
> > > Speak to another creature’s mind
> > > The smarter the creature, the more energy it takes if that creature resists entry into its mind
> > > The dumber the creature, the less energy it takes as that creature will tend to not resist entry into its mind
> > Self Transformation
> > > Can turn the channeler into another humanoid, like a disguise that is only physical
> > > The change can also affect the channeler’s voice to match their new appearance
> > > Depending on the training of the channeler, the transformation can last roughly 1 to 2 hours
> > Other/Item Transformation
> > > Can turn the channeler into an object as well as change simply the sky, like a second skin without changing their actual body form
> > > The change when with the skin works like paint, allowing for camouflage to mask the body
> > Animation/Animate Golem
> > > Create and control or use an object like a puppet
> > > > Ex: Forming rocks into a humanoid or animal shape that can move and giving it orders
> > > Bigger creations use more energy
> > > Smaller creations use less energy
> > > Multiple smaller creations can use the same energy as controlling a bigger creation
> > Briefly Stop Time
> > > Stop time for one, several or all creatures around the channeler for 5 to 10 minutes maximum
> > > > Trying for beyond 10 minutes results in the channeler’s heart collapsing from the strain
> > > > Going beyond 10 minutes results in more difficulty exiting the time magic, only ending once the channeler either passes out or dies
> > > Cannot move from the casting spot while channeling this magic
> > Puppetry
> > > Control creatures or objects like puppets on strings
> > > Distance is determined by the level of training the channeler has had
> > > Controlling 1 to 3 creatures/objects at one time takes less energy
> > > Controlling 4 or more creatures/objects at one time takes more energy
> > > > The sizes of the creatures and/or objects should be considered for any amount, for a larger creature/object will take more energy than a smaller creature/object, yet multiple smaller creatures/objects can match the energy it takes to control a single larger creature/object
> > Animal Communication
> > > Can speak to animals mentally
> > > Animal must be able to understand basic word usage
> > > Can speak to dumber animals but will be unlikely to get far, depending on what’s aiming to be accomplished
> > > Can speak to 1 animal at a time
> > Curse
> > > Can accomplish a variety of things:
> > > > Death, can be slow or quick
> > > > Forced transformation into an object or creature full-time or part-time
> > > > Mind control, can be constant or only when issued by the channeler
> > > > Ruined crops
> > > > Ruined business
> > > > Loss of those close to the target of said curse
> > > Must have an object tied to the curse placed for control by the channeler
> > Channeler’s traditionally are only able to use 1 to 3 at a time
> > > Channeling more than that raises the risk of death gradually
> > Chips away at the channeler’s physical and mental health
> > > This doesn’t take much, if any, effect until the channeler goes beyond having 3 types at their use
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