Background introduction of super power
When using this power, you must consume something called mental power. Mental power must be restored through actions that do not consume physical strength such as sleeping. Restore 1 mental power per minute (the upper limit of all characters' mental power is 1000). In some cases, it will be strongly attacked. Strong attacks are very powerful. The attack of.
Lin Yao
Date of entry: December 31, 2536
Power I: Gender Switching
You can switch the gender at any time, and the clothes on your body will also be switched. Switching the gender does not consume any mental strength. After switching to a girl, all attributes will increase by 100000% (excluding mental strength, the mental strength will only increase by 1000), and 10 mental power will be restored every second. When a gender is hurt, it will not disappear after switching genders, and internal injuries are also included.
* It cannot be used under certain circumstances.
Power II: Plants
You can use 1 spiritual power to grow vines within a radius of 100 metres with yourself as the centre to attack or protect enemies and friends. Up to 10 at a time, each can be calculated separately, and the longest plant is 50 metres. If the plant is burned, it will be attacked by the corresponding number of times according to the size of the fire, and the mental power will be reduced by 10 per second. If water covers the whole body, the attack will increase by 50%, and the plant attack will not consume mental strength.
* It can only be used in the state of girls.
Power III: Multiple Personalities
You can consume 1 mental power per second to switch personality, and make yourself enter the "second personality" state. In the "second personality" state, all your attributes can be increased by 100000% (excluding mental power, spiritual power is only increased by 1000), and the movement speed is increased by 100%. At the same time, water attacks can be added when attacking, and plants can also add water attacks.
At the same time, when the plants of power II are in the "second personality" state, they can ignore the rule that water covers the whole body, directly increase by 500%, and increase an additional 10000%. During use, you can lock the opponent and make the opponent enter the "target" state. The locking does not require the use of mental power and the time is unlimited. Up to 100 locks at a time, and the damage caused to all enemies in the "target" state is increased by 100000%.
After the opponent dies, the opponent's "target" status will be automatically cancelled, or it can be cancelled by itself. When the mental power is consumed, the second personality state will be automatically cancelled. When the "second personality" state is eliminated by itself or eliminated, it will enter the "third personality" state. At this time, the attack power is reduced by 500000%, the speed is reduced by 100%, and the Defence power is reduced by 50000% (the bottom is reduced to the "first personality" and then reduced). The duration is equivalent to the time of the "second personality" used this time ÷ 100.
Return to the "first personality" state after the time is over.
If you turn on the "second personality" in the "third personality" state, you will enter the "fourth personality" state. In the "fourth personality" state, all your attributes will be increased by 50000% (excluding mental strength, spiritual power will only be increased by 1000), and the movement speed will be increased by 50%. The effect will be improved after the "first personality" , self-stop or be stopped will enter the "fifth personality" state. In the "fifth personality" state, the attack power will decrease by 1,000,0000%, the Defence power will be reduced by 1,000,0000%, and the speed will decrease by 200%. The effect will decrease after the "first personality". In the second, fourth and fifth personality states, it cannot be opened except for the first person. Other personalities.
* It can only be used in the state of girls.
Power IV: Starry Galaxy
It can consume 1 spiritual power per second to summon a "galactic space" with a range of 1,000 metres. The "galactic space" is an independent space, and the selected person will enter. In the "galactic space", the selected ones, including the maximum of ten people themselves, will increase by 100000%, and recover 500 mental power per second.
Four Branches of Power I: Time and Space
In the "galactic space", you can consume 1 mental power per second to control the time of your selected range, resulting in time distortion.
Power Four Branches II: Space
In the "galactic space", you can consume 1 mental power per second to control the space of your chosen range, resulting in spatial distortion.
Power Four Branches Three: Air Pressure
In the "galactic space", you can consume 1 mental power per second to control the size of the air pressure in the range you choose, or you can cause gas explosions, or you can shape the air, causing damage to the enemy or protect your teammates.
Power Four Branch Four: Wind Element
In the "galactic space", you can control the wind element or consume 1 mental power each time to make up to five people of your choice hang the "Typhoon". The "Typhoon" will increase the speed of the person who is hung up by 100% and the attack will attach the wind effect. The effect is 10% of the teaching wind effect, and the duration of the wind effect will be reduced to 60 seconds, and the acceleration effect will hold Continue for 10 seconds, and each person will be calculated separately.
Power Four Branches Five: Ice Element
In the "galactic space", you can control the ice element and consume 1 mental power at a time to make up to five people of your choice hang up to "too cold". "too cold" will reduce the speed of the person who is hung up by 500%, and if the person who should be hung is attacked by 10, it will cause the person who should be hung to freeze for 10 seconds, each person alone Calculate, and cause an "absolute domain" within a cuboid within a radius of 100 metres of the person who should be hung. The temperature in the "absolute domain" will drop to absolute zero, and the biological speed within this range will be reduced by 1000%.
Power Four Branches Six: Quantum
In the "Galaxy Space", you can consume 1 mental power for the next attack of the person selected by yourself. Add a coordinated attack of 500000% to Lin Yao's attack, which is calculated separately for each person. You can consume 1 mental power per second to make yourself and the abyss replicate enter a state of "quantumisation". In the "quantisation" state, each attack adds quantum (this effect can cover any effect, including water), and the damage is reduced by 1000%, and actual or real damage cannot be caused.
Power Four Branches Seven: Abyss
In the "galactic space", you can consume 10 spiritual power to summon an abyss replicator with its own original form. The abyss replicator is the same as the summoner's strength, and up to 10 can be summoned. The thoughts of the abyss replicator are controlled by itself. The abys replicator cannot summon other abys replicators, and cannot use galaxy space. But it can use the capabilities in the galactic space.
* It can only be used in the state of girls.
Additional effect 1: Perception
The perception ability is normal 100000%
Additional effect 2: [no data]
In the case of anger or seriousness, the attack power is increased by 500%, the speed is increased by 100%, the vitality is reduced by 500%, and all negative effects are immune. This effect cannot be covered, and other people's powers (including branches) can be directly used, and other people's powers can be used. Other people's powers and your own damage can be used to increase. 300%, the abyss replicator is included. If you use other people's powers, you must ensure that the power is within 1,000 metres.
Guilt
Entry date: January 2, 2433
Power I: Summon
It can consume 10 spiritual power to summon a void warrior, and the ability of the void warrior is 20000% of the master. Up to 100 at a time. The split body can be synthesised, but the effect is only for [Void Warrior Book Value] + ([Void Warrior Book Value] × 50%) × [Number of Void Warriors used to synthesise]
Power II: Spiritual Supplement
It can consume 1 mental power to supplement 100 mental power for people within a 50-metre cuboid range centred on themselves. Each person is calculated separately. Up to 10 people can supplement themselves at a time, but it will be calculated as "virtual mental strength". "virtual mental strength" is 1=0.5 spiritual power, and "virtual mental power" cannot be used as power II and three. If you don't have mental strength to supplement others, you can be subject to a powerful attack to supplement others' 500 mental strength. Each person can be calculated separately and supplement himself, but it will be calculated as "virtual mental strength".
Power III: Spiritual Breakthrough
Those who can consume 10 mental strength to break through the 50-metre cuboid range centred on themselves are attached to the "breakthrough" status, the mental strength reaches 5000, and automatically return to the upper limit. It lasts for 25 hours, with a maximum of 5 people at a time, calculated separately for each person. When the time is over, the additional mental power consumed is reduced to the current mental power, up to 0, which can be used for yourself.
Power Four: Jumping
You can consume 1 spiritual power to increase your jumping distance and height by 1 to 500%. The improvement value is determined by yourself, with a distance of up to 100 metres and a height of up to 200 metres, and you can jump in the air, and ignore any other gravity, and only fall to the original place.
Additional effect: Immune to falls
It will not be damaged by falling, and the speed will be increased by 25% after landing, and it will cause 525% damage to attack within a range of 50 cm (the drop distance is at least 50 cm). Every additional 50 cm will be added to 50 cm, the range will be increased by 5 cm, the magnification will be increased by 10%, and the speed will be increased by 5%.
Orange
Date of entry: May 31, 2430
Power I: Ghostization
Consume 1 spiritual power per second, increase all your attributes by 50000% (except spiritual power) and add fire attacks. After using it for 30 seconds, enter the "Complete Ghostization". In the state of "Complete Ghostization", all attributes will be increased by 100000% (except for mental strength). If it is disabled at this time, it will be subjected to three powerful attacks. After 45 seconds of use, enter the "True Ghost". In the "True Ghost" state, all attributes are increased by 1,000,0000% (except for mental power). The effect lasts up to 1,200 seconds. After self-deactivation or being disabled, it will be subject to five powerful attacks.
Power II: Shadow's Split Body
It can consume 10 spiritual power to summon a split body within a radius of ten metres centred on itself, up to 10 split bodies at a time, and the split body is 10000% of the original owner's attribute. It can consume 1 refined strengthening split by 100000%, up to 1000000%, and summon up to 10 splits at a time, and each split is calculated separately. The split body can only exist for 5 hours.
Power III: Bindness
You can use 1 mental power per second to turn the 100-metre radius centred on you into an "black field". At this time, people other than yourself or up to ten people selected by themselves can't see any objects.
Additional effect: fire protection constitution
It will not be damaged by fire, and when burned by fire, it will trigger "It's so hot, am I going to die?" At this time, the speed will increase by 200% and be immune to any deceleration.
Professor
Date of entry: June 29, 2310
Power I: Game Life
You can directly enter the "game life" state by yourself or up to ten people who are selected. The basic attributes in the "game life" state are 5000 for attack, 35,000 for life, and 10000% of the attack that does not consume spiritual power. You can choose to attach additional elements. The elements that can be added are: fire, water, Ice, electricity, wind, quantum, abyss (except for the selected one), any target locked by itself in the "game life" state is attached to the "game" state, and the enemy with the "game" effect will have a visualised health bar (with numbers).
Power One Branch One: Fire Enchantment
Consume 1 spiritual power, attach fire to the sword, attack with fire sword gas, sword qi is 500% of the power of the power, attach "burning" to the enemy, "burning" can continue to burn the enemy for 3 seconds, damage every 1 second, damage is 20000% of the attack power, cannot be superimposed, "burning" is not finished, can not Attached again.
Power One Branch II: Water Enchantment
Consume 1 spiritual power, attach water to the sword, and trigger "confinement" when attacking the enemy. "Confinment" can generate water chains to tie the enemy's attacked area. At this time, the enemy's area cannot move for 3 seconds. Multiple areas can be imprisoned at the same time, and the same area cannot be imprisoned multiple times at the same time.
Power One Branch Three: Ice Enchantment
Consume 1 spiritual power, attach ice to the sword, and trigger "freeze" when attacking the enemy. "Freezing" can slow down the enemy by 67%, and slow down the attacked area by 69%. Moreover, the attacked area will be frozen, but it cannot be moved. After 5 seconds, "broken ice" will be triggered, and "broken ice" will be produced in the area. "Ice explosion" occurs, causing area damage, and the damage is 10000% of the attack power. At the same time, it will produce broken ice fragments, and the damage of fragments depends on the fragments themselves.
Power One Branch Four: Electric Enchantment
Consume 1 mental power, attach electricity to the sword, and trigger "conductivity" when attacking the enemy. "Conduction" can shock the enemy and trigger "thundering" every 5 seconds. "Thunder" directly locks the enemy, and the damage is 7500% of the attack power. And if the enemy successfully runs through, it will directly surround the enemy's heart attack, and cause The damage is changed to 10,000% of the attack power. The in-body attack can be taught to directly restore all heart functions, and you must feel the pain of electric shock. This branch effect lasts for 60 seconds.
Power One Branch Five: Wind Enchantment
Consume 1 spiritual power, attach wind to the sword, and trigger the "dragon roll" when attacking the enemy. The "dragon roll" can cause a large amount of "wind erosion" damage in the enemy's attacked area. "wind erosion" causes 10 cutting damage every 100 milliseconds, and each damage caused is 100% of the attack power, lasting 120 seconds, up to 10 layers.
Power One Branch Six: Quantum Enchantment
Consume 1 spiritual power, attach the quantum to the sword, and trigger "fluctuation" when attacking the enemy. "Fluctuation" can cause spatial distortion. Distortion can cause the enemy's spatial distortion within ten metres and carry out "spin attack". The damage of "spin attack" is 30000%.
Power One Branch Seven: Abyss Enchantment
Consume 1 mental power, attach the abyss to the sword, and trigger "Abyss Erosion" when attacking the enemy. "Abyss Erosion" can cause the enemy to suffer damage of 40000% attack power every 1 second for 30 seconds.
Branches one to seven attach elements to the sword for up to 10 seconds, disappear directly after attack, and when attaching the lasting effect, other elements cannot be attached.
Power One Branch Eight: Fire and Water Synthesis
Attack with water first, and then use fire to trigger "evaporation". "Evaporation" will cause gas expansion in a range of 100 metres, slowing down the enemy's area by 169% for 30 seconds, and causing explosive damage with 30,000% attack power.
Power One Branch Nine: Thermoelectric Synthesis
First, use fire/electricity to attack, and then use electricity/fire to trigger "overload". "Overload" will cause explosive damage with 40000% attack power in a ten-metre range, and stun enemies in this range for 5 seconds. If it is not the whole body, it will slow down by 50%.
Power One Branch Ten: Wind and Fire/Water/Ice/Electrosynthesis
Attack with fire/water/ice/electricity first, and then attack with wind to trigger "diffusion". "Diffusion" can make enemies within a range of 100 metres stain the element and cause the effect of the element, but cannot trigger the wind element.
Power One Branch XI: Quantum Abyss Synthesis
First attack with the abyss, and then with quantum attack, triggering "tear". "Tearing" will cause space tearing, but will not cause the enemy. Space tearing will cause tiny black holes to attract carbon-based creatures within a radius of 50 metres to the centre of the black hole for 1 second, and cause an attack every 1 millisecond in the event horizon of the black hole. 1000% of the power.
The element synthesis of branch eight to eleven must attach the second element within 3 seconds after attacking the monster and attaching the element. If the two elements cannot be synthesised, it will only cause independent damage. After releasing the second element, the damage of the two elements will be reduced by 99% at the same time, that is, the continuous damage will also be reduced.
Definition of elemental area: one-metre sphere range
Power One Branch Twelve: Differentiation
When using 1 spiritual power to cause damage to the enemy, trigger the "micro". The "micro" will deduct 40% of the enemy's current health (excluding the basic value). It cannot be used at the same time as the branch thirteen, and up to 10% of the enemy's current maximum health value will be deducted. ( Except for the selected)
Power One Branch Thirteen: Subtract five and divide by full
When using 10 spiritual power to cause damage to the enemy, trigger "Reduce Five and Full", "Reduce Five and Full" will deduct 20% of the enemy's current maximum health (excluding the basic value). The cooling time is 45 seconds, which cannot be used at the same time as Branch Twelve, and a maximum of 10% of the enemy's current health value will be deducted. ( Except for the selected)
Power One Branch Fourteen: Hacker Reorganization
Using 5 mental power, you can directly attach negative effects to the enemy. The negative effects include: attack reduction by 35%, life reduction by 30%, speed reduction by 25% and lifting the positive effect of the evil, or you can directly attach the positive effect to yourself or the selected person. The positive effects include: basic attack power increase by 5000%, life increase by 50 0%, 50% speed increase, remove negative effects and restore 1000 mental power. All positive and negative effects are equally divided. Positive and negative effects last for 60 seconds, and the same effect cannot be superimposed. ( Except for the selected)
Power One Branch 15: Extreme Dodge
Dodge at the enemy's attack distance of 2 centimetres, trigger "extreme dodge". After triggering "extreme dodge", it will increase all its attributes by 50000% and speed by 25% (excluding mental strength) for 60 seconds, and the effect cannot be superimposed.
* The above effects will not affect the scene itself, and those who are attached to "Game Life" will not be harmed by any professor.
* On the way to the opening of "Game Life", you can't use powers other than Power I and its branches.
Power II: The Last Breath
When you are fatally injured, the consumption of 100 mental power must be automatically used, which will adjust the state to the best state. If there are any negative effects, diseases or injuries, you can also take the initiative to use 50 mental power to relieve them.
Power III: Insight
You can remember what you want to remember.
Three Branches of Power I: Understanding the Rules
You can use 200 mental strength to view or listen to the information of the twenty rules, including but not limited to the meaning of the rules and the truth of the rules. Before viewing or listening to less than or equal to the twenty rules, you do not need to use mental strength to view it again, and the effect lasts for 25 hours.
Additional effect: shock shooting
In the case of anger or seriousness, reduce the speed of any life or anything conscious except yourself within a radius of 20 metres by up to 20%. Calculate the acceleration effect first and then calculate the deceleration effect, and it will affect the above-mentioned thinking ability. This is a real brain injury, and the actual situation depends on the emotional magnitude. .
Unity: The attacks of all the above characters can cause damage to entities or non-entities.
ns3.147.60.47da2